Decor Lamp
A decorative lantern prefab that provides adjustable ambient light and consumes cave fuel when active.
A decorative lantern prefab that provides adjustable ambient light and consumes cave fuel when active.
A decorative furniture item that can display a drawn image, supporting dynamic texture updates and state persistence.
Factory function that creates chair prefabs with sittable, workable, and burnable properties, supporting both standard and rocking variants.
Generates prefabs for small decorative furniture items with floatable and burnable properties.
Defines shared logic and prefab templates for wooden and stone tables, including decor handling, burning behavior, and hammer interaction.
Manages the visual and logical state of furniture decorations, such as being enabled and whether it's placed on furniture.
Manages the attachment and detachment of decorative items to furniture entities in the game.
A furniture item that plays music and automatically tends nearby farm plants when active.
A prefab factory that generates playable bill-related entities with associated costumes, scripts, and burnable properties for DST's theatre minigame.
A utility prefab factory that generates destroyable, non-functional relic items (e.g., plates, bowls, chairs) for Ruins levels, enabling loot dropping, furniture interaction, and Shadeling spawning on chairs.
Manages entity seating state and occupier tracking for interactive furniture-like objects.
Defines two prefabs (vault_table_round and vault_stool) with variation management, decoration handling, and sittable/inspectable behavior for DST vault environments.
A decorative radio prefab that plays music when activated, can be placed on furniture, and drops loot when hammered.