Deployable
Manages deployment behavior and constraints for inventory items that can be placed into the world, such as walls, plants, boats, and masts.
Manages deployment behavior and constraints for inventory items that can be placed into the world, such as walls, plants, boats, and masts.
Manages hide-and-seek gameplay logic for an entity acting as a hider, including hiding spot assignment, timing, and state transitions.
Manages the logic for a location where a Hider entity can be concealed, including spawn, eviction, and cleanup.
Acts as an inventory-based source of non-slip grit that can be applied to entities with slippery feet, enabling temporary traction.
Manages the activation state and lifecycle callbacks for a modular upgrade attached to an entity.