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5 docs tagged with "gameplay"

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Deployable

Manages deployment behavior and constraints for inventory items that can be placed into the world, such as walls, plants, boats, and masts.

Hideandseekhider

Manages hide-and-seek gameplay logic for an entity acting as a hider, including hiding spot assignment, timing, and state transitions.

Hideandseekhidingspot

Manages the logic for a location where a Hider entity can be concealed, including spawn, eviction, and cleanup.

Nonslipgritsource

Acts as an inventory-based source of non-slip grit that can be applied to entities with slippery feet, enabling temporary traction.

Upgrademodule

Manages the activation state and lifecycle callbacks for a modular upgrade attached to an entity.