Brightmare Gestaltguardbrain
AI behaviour tree for the brightmare gestalt guard, managing aggressive chasing, player relocation, chassis possession, and idle wandering based on behaviour level and player proximity.
AI behaviour tree for the brightmare gestalt guard, managing aggressive chasing, player relocation, chassis possession, and idle wandering based on behaviour level and player proximity.
AI behaviour tree for the Corpse Gestalt entity, managing movement toward tracked corpses and infestation state transitions based on proximity thresholds.
Tracks targeting and capture state for entities that can be captured by Gestalt mechanics.
Defines the lunarthrall_plant_gestalt prefab entity with AI brain, movement, and gestalt capture mechanics.
Stategraph controlling the animation and behavior states of the lunar thrall plant gestalt entity.
Prefab for WX-78's possessed body form, a gestalt entity that links to a player owner and supports upgrade modules, planar state, and shield mechanics.