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7 docs tagged with "group"

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Commander

Manages a group of unit entities (soldiers) that respond to shared commands such as targeting, wake/alert, and distance tracking.

Deerherding

Manages collective behavior and movement logic for deer herds, including grazing, roaming, spook responses, and herd cohesion.

Formationleader

Manages a group of followers arranged in a dynamic formation around a target entity, handling formation membership, positioning, and disbanding.

Herd

Manages a group of herd members (e.g., beefalo) around a central entity, handling membership, gathering, merging, position updates, and persistence.

Herdmember

Tracks herd membership for an entity and manages herd creation or rejoining when enabled.

Leader

Manages a group of follower entities, coordinates shared combat targets, and handles follower lifecycle events.

Squadmember

Manages an entity's membership in a named squad, tracking other members and broadcasting squad join/leave events.