Commander
Manages a group of unit entities (soldiers) that respond to shared commands such as targeting, wake/alert, and distance tracking.
Manages a group of unit entities (soldiers) that respond to shared commands such as targeting, wake/alert, and distance tracking.
Manages collective behavior and movement logic for deer herds, including grazing, roaming, spook responses, and herd cohesion.
Manages a group of followers arranged in a dynamic formation around a target entity, handling formation membership, positioning, and disbanding.
Manages a group of herd members (e.g., beefalo) around a central entity, handling membership, gathering, merging, position updates, and persistence.
Tracks herd membership for an entity and manages herd creation or rejoining when enabled.
Manages a group of follower entities, coordinates shared combat targets, and handles follower lifecycle events.
Manages the herd system for spawning and maintaining groups of Rocky entities in the world, including seasonal spawning behavior and member population limits.
Manages an entity's membership in a named squad, tracking other members and broadcasting squad join/leave events.