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8 docs tagged with "group"

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Commander

Manages a group of unit entities (soldiers) that respond to shared commands such as targeting, wake/alert, and distance tracking.

Deerherding

Manages collective behavior and movement logic for deer herds, including grazing, roaming, spook responses, and herd cohesion.

Formationleader

Manages a group of followers arranged in a dynamic formation around a target entity, handling formation membership, positioning, and disbanding.

Herd

Manages a group of herd members (e.g., beefalo) around a central entity, handling membership, gathering, merging, position updates, and persistence.

Herdmember

Tracks herd membership for an entity and manages herd creation or rejoining when enabled.

Leader

Manages a group of follower entities, coordinates shared combat targets, and handles follower lifecycle events.

Rockyherd

Manages the herd system for spawning and maintaining groups of Rocky entities in the world, including seasonal spawning behavior and member population limits.

Squadmember

Manages an entity's membership in a named squad, tracking other members and broadcasting squad join/leave events.