Commander
Manages a group of unit entities (soldiers) that respond to shared commands such as targeting, wake/alert, and distance tracking.
Manages a group of unit entities (soldiers) that respond to shared commands such as targeting, wake/alert, and distance tracking.
Manages collective behavior and movement logic for deer herds, including grazing, roaming, spook responses, and herd cohesion.
Manages a group of followers arranged in a dynamic formation around a target entity, handling formation membership, positioning, and disbanding.
Manages a group of herd members (e.g., beefalo) around a central entity, handling membership, gathering, merging, position updates, and persistence.
Tracks herd membership for an entity and manages herd creation or rejoining when enabled.
Manages a group of follower entities, coordinates shared combat targets, and handles follower lifecycle events.
Manages an entity's membership in a named squad, tracking other members and broadcasting squad join/leave events.