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9 docs tagged with "growth"

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Bloomness

Manages the growth stage and bloom progression of a plant entity, including timer-based progression, fertilization effects, and rate calculation.

Crop

Manages growth, maturation, fertilization, and harvesting logic for plant entities in the game world.

Growable

Manages staged growth progress for entities, supporting timed, paused, and sleep-aware growth with stage transitions and save/load persistence.

Grower

Manages crop growth and fertility for plot-like entities, tracking soil cycles and planted crops.

Harvestable

Manages plant-like entities that grow over time and can be harvested to yield items, handling growth progress, pausing, and item dropping.

Pickable

Manages the harvestable lifecycle of entities that regrow over time, including regen timers, fertility states, and loot dropping behavior.

Plantable

Initializes core growth parameters for plants, such as grow time and final product.

Simplemagicgrower

Triggers incremental growth stages on an entity using repeated automatic calls to Growable:DoGrowth until a target stage is reached.

Treegrowthsolution

Applies growth progression to a target tree entity, consuming the solution item after use.