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33 docs tagged with "growth"

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Ancienttree seed

A deployable item that spawns a randomly generated ancient tree sapling when placed in the world.

Ancienttrees

Manages the lifecycle, growth, and interaction of ancient trees and their saplings, including seed deployment, growth staging, fruit production, and stump conversion upon harvesting.

Babybeefalo

A growth-stage-based animal prefab that matures through defined life phases, interacts with beefalo herds, and supports combat, foraging, and periodic waste production.

Bananabush

A plantable ground entity that grows through visual stages and yields cave bananas when picked, then regrows over time or resets after being dug up.

Beequeenhive

Defines the Bee Queen hive prefabs with growth timers, workable interactions, and boss spawn mechanics.

Bloomness

Manages the growth stage and bloom progression of a plant entity, including timer-based progression, fertilization effects, and rate calculation.

Books

Defines book prefabs and their associated magical spell effects for the Wickerbottom character, including growth spells, weather manipulation, and entity summoning.

Crop

Manages growth, maturation, fertilization, and harvesting logic for plant entities in the game world.

Deciduoustrees

Manages deciduous tree prefabs, including growth stages, seasonal leaf changes, monster transformation, burning behavior, and loot generation.

Evergreens

Manages evergreen tree prefabs with multi-stage growth, loot dropping, burning, hauntable behavior, and regeneration mechanics.

Farm Plants

Manages farm plant lifecycle, stress tracking, growth stages, and loot generation for agricultural gameplay.

Growable

Manages staged growth progress for entities, supporting timed, paused, and sleep-aware growth with stage transitions and save/load persistence.

Grower

Manages crop growth and fertility for plot-like entities, tracking soil cycles and planted crops.

Harvestable

Manages plant-like entities that grow over time and can be harvested to yield items, handling growth progress, pausing, and item dropping.

Livingtree root planted

A planted living tree seed that grows over two stages into a harvestable sapling, which then transforms into a livingtree_halloween upon growth completion.

Marbleshrub

Manages the growth, mining, and loot generation of marble shrubs, which are mutable ground structures that progress through growth stages and yield marble resources when mined.

Moontree

Manages the lifecycle, growth stages, burning, and harvesting of moon trees in DST.

Mushtree

Manages lifecycle, growth, seasonal changes, acid rain effects, and loot generation for mushtree entities in the Cave biome.

Oceantree

Manages the lifecycle, growth, and interaction logic for ocean trees, including chopping, burning, converting to stumps, and transforming into ocean pillars when enriched.

Oceantreenut

A salvageable ocean object that periodically attempts to grow into an Oceantree when submerged and conditions are met.

Pickable

Manages the harvestable lifecycle of entities that regrow over time, including regen timers, fertility states, and loot dropping behavior.

Plantable

Initializes core growth parameters for plants, such as grow time and final product.

Planted Tree

Provides shared logic and factory functions for sapling prefabs that grow into trees after a timed period, with support for digging to harvest early.

Rock Avocado Fruit

Manages the lifecycle and interactivity of rock avocado plant variants, including harvesting, cooking, planting, and growth.

Rocky

Manages Rocky's behavior as a controllable NPC character, including growth mechanics, follower loyalty, combat targeting, and interaction with players via trading.

Simplemagicgrower

Triggers incremental growth stages on an entity using repeated automatic calls to Growable:DoGrowth until a target stage is reached.

Smallbird

Manages the lifecycle, behavior, and growth progression of small birds (including their teenage and adult tallbird forms) as companions with combat, eating, sleeping, and follower mechanics.

Treegrowthsolution

Applies growth progression to a target tree entity, consuming the solution item after use.

Waterplant Baby

A juvenile waterplant entity that grows barnacles over time and transforms into a fully grown waterplant under specific conditions.

Weed Defs

Defines configuration and behavior templates for weed plants, including growth stages, spread mechanics, and custom actions for forgetmelots, tillweed, firenettle, and ivy.

Weed Plants

A reusable prefab factory that creates customizable farmable weeds with growth stages, soil interaction, and magical growth mechanics.

Winter Tree

Manages growth stages, decoration, lighting, and gift-giving behavior for seasonal winter trees during the Winters Feast event.

Winter Treestand

A structure that can be planted with a winter tree seed to grow into a full winter tree and yields wood when harvested before full growth.