Beefalobrain
Controls the AI behavior and decision-making logic for beefalo entities, including greeting feeders, loitering, wandering, and following leaders or herd members.
Controls the AI behavior and decision-making logic for beefalo entities, including greeting feeders, loitering, wandering, and following leaders or herd members.
Generates prefab instances for Halloween-themed decorative inventory items with floatable physics and limited fuel value.
Generates and configures 14 distinct Halloween-themed candy prefabs with unique nutritional values and visual properties.
Provides mutation functionality for entities under the influence of the Halloween Moon, allowing them to transform into a different prefab or be processed via a custom override function.
Creates and manages buff entities that apply periodic health/sanity restoration or bravery effects when attached via the halloween potion items.
Represents a Halloween-themed moon potion item that spawns moon puff effects on use and interacts with fire sources.
Consumes a Halloween potion item to mutate a target entity via the HalloweenMoonMutable component.
A planted living tree seed that grows over two stages into a harvestable sapling, which then transforms into a livingtree_halloween upon growth completion.
A scenario-triggered trap that triggers when a pumpkin carver is picked up, growing the pumpkin into an oversized state and spawning crows and a shadow effect.
A buried grave structure that produces loot upon excavation, periodically spawns ghosts during full moons, and supports special Halloween event behaviors.
Creates a stackable pumpkin carver item prefab used during Halloween events, with event-specific animation and scrapbook integration.
A UI screen for interactively carving pumpkins by placing carved shapes and fills on a target entity.