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12 docs tagged with "harvest"

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Berrybush

Handles the lifecycle, regeneration, and loot spawning of berry bushes, including growth states, seasonal interactions, and special event behaviors.

Bullkelp Plant

A decorative underwater kelp plant prefab that can be harvested and regrows over time; also handles beached migration logic when moved ashore.

Carrot

Represents a planted carrot crop that can be harvested, hauntable, and mutates under the Halloween Moon.

Cave Fern Withered

A withered cave fern prefab that can be harvested for cutgrass and spoils into spoiled_food after 10 seconds.

Crop

Manages growth, maturation, fertilization, and harvesting logic for plant entities in the game world.

Flower Cave

Manages a light-emitting, harvestable cave plant that cycles between active, recharging, and idle states based on environmental light levels.

Marsh Bush

A harvestable, thorny plant prefab that yields twigs upon picking and triggers damage to non-resilient pickers.

Marsh Tree

Represents a harvestable tree prefab that yields loot upon chopping and transitions through states (normal, burnt, stump) with associated behaviors and event handling.

Monkeytail

A harvestable plant that produces reeds, regenerates over time, and supports being dug up with a shovel.

Pickable

Manages the harvestable lifecycle of entities that regrow over time, including regen timers, fertility states, and loot dropping behavior.

Rock Avocado Bush

A renewable plant prefab that grows through four distinct stages, yielding rock avocado fruits only at maturity before regrowing cycles.

Waterplant Baby

A juvenile waterplant entity that grows barnacles over time and transforms into a fully grown waterplant under specific conditions.