Berrybush
Handles the lifecycle, regeneration, and loot spawning of berry bushes, including growth states, seasonal interactions, and special event behaviors.
Handles the lifecycle, regeneration, and loot spawning of berry bushes, including growth states, seasonal interactions, and special event behaviors.
A decorative underwater kelp plant prefab that can be harvested and regrows over time; also handles beached migration logic when moved ashore.
Represents a planted carrot crop that can be harvested, hauntable, and mutates under the Halloween Moon.
A withered cave fern prefab that can be harvested for cutgrass and spoils into spoiled_food after 10 seconds.
Manages growth, maturation, fertilization, and harvesting logic for plant entities in the game world.
Manages a light-emitting, harvestable cave plant that cycles between active, recharging, and idle states based on environmental light levels.
A harvestable, thorny plant prefab that yields twigs upon picking and triggers damage to non-resilient pickers.
Represents a harvestable tree prefab that yields loot upon chopping and transitions through states (normal, burnt, stump) with associated behaviors and event handling.
A harvestable plant that produces reeds, regenerates over time, and supports being dug up with a shovel.
Manages the harvestable lifecycle of entities that regrow over time, including regen timers, fertility states, and loot dropping behavior.
A renewable plant prefab that grows through four distinct stages, yielding rock avocado fruits only at maturity before regrowing cycles.
A juvenile waterplant entity that grows barnacles over time and transforms into a fully grown waterplant under specific conditions.