Cave Banana Tree
Manages the full lifecycle of a cave banana tree, including growth, harvesting, chopping, burning, and regrowth into stumps or burnt stumps.
Manages the full lifecycle of a cave banana tree, including growth, harvesting, chopping, burning, and regrowth into stumps or burnt stumps.
Controls minion behavior to harvest, pick, or pick up nearby target entities within a defined radius.
Manages plant-like entities that grow over time and can be harvested to yield items, handling growth progress, pausing, and item dropping.
Manages the growth, mining, and loot generation of marble shrubs, which are mutable ground structures that progress through growth stages and yield marble resources when mined.
Implements lifecycle and interaction logic for growing crops and their ground variants, including maturation, withering, harvesting, burning, and rotting behaviors.
Manages the scheduled regrowth of harvestable plants and structures after they are collected, using time-based timers and world state conditions.
Manages the lifecycle, interaction, and transformation of sapling entities, including growth, harvesting, transplanting, and optional moon-phase conversion for seasonal variants.
A musical harvesting component that cycles through musical notes, tending nearby plants when activated, and dropping loot upon being hammered.