Ash
A throwable consumable item that briefly appears on the ground before disappearing, can be used as bait or burnt food, and haunts players upon interaction.
A throwable consumable item that briefly appears on the ground before disappearing, can be used as bait or burnt food, and haunts players upon interaction.
A decayable container prefab that spawns mosquito sacks upon decay and water balloons when placed in inventories, with haunt mechanics that may spawn balloons.
Represents a planted carrot crop that can be harvested, hauntable, and mutates under the Halloween Moon.
Manages the lifecycle, haunting mechanics, and ghost spawning behavior of a grave in the world, including seasonal flower decoration and upgrade stages.
Manages the One Man Band inventory item, which attracts followers, enhances dapperness, and supports haunt mechanics in DST.
A plant-based consumable item that can be dried into a different product and haunts under certain conditions.