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6 docs tagged with "haunt"

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Ash

A throwable consumable item that briefly appears on the ground before disappearing, can be used as bait or burnt food, and haunts players upon interaction.

Balloons Empty

A decayable container prefab that spawns mosquito sacks upon decay and water balloons when placed in inventories, with haunt mechanics that may spawn balloons.

Carrot

Represents a planted carrot crop that can be harvested, hauntable, and mutates under the Halloween Moon.

Gravestone

Manages the lifecycle, haunting mechanics, and ghost spawning behavior of a grave in the world, including seasonal flower decoration and upgrade stages.

Petals

A plant-based consumable item that can be dried into a different product and haunts under certain conditions.

Standardcomponents

A collection of utility functions for adding common physics, burnable, freezable, perishable, hauntable, and deployment behaviors to entities in Don't Starve Together.