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7 docs tagged with "hauntable"

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Campfire

Manages a consumable fire source that provides heat, light, cooking capability, and hauntable behavior in the game world.

Glommerwings

A consumable item that provides medium-large fuel value and functions as burnable/propagator with hauntable properties in DST.

Mosquito

Acts as a small, flying insect that feeds on characters, shares combat targets with nearby mosquitoes, and splats when overfed or haunted.

Mushrooms

Defines the prefabs for red, green, and blue mushrooms—including their growth behavior, pickup, regeneration, haunting, and cooking mechanics—in Don't Starve Together.

Stickheads

Creates and configures the Pig Head and Merm Head prefabs, which are destructible structures that produce specific loot, respond to fire, wake up on full moons, and can be haunted.

Tacklestation

A crafting station prefab that enables players to learn and prototype fishing-related blueprints; it supports state persistence, burning, haunting, and loot generation.

Walkingplank

Creates a floating platform prefab attached to boats that can be haunted by Wickerbeast attacks.