Campfire
Manages a consumable fire source that provides heat, light, cooking capability, and hauntable behavior in the game world.
Manages a consumable fire source that provides heat, light, cooking capability, and hauntable behavior in the game world.
A consumable item that provides medium-large fuel value and functions as burnable/propagator with hauntable properties in DST.
Acts as a small, flying insect that feeds on characters, shares combat targets with nearby mosquitoes, and splats when overfed or haunted.
Defines the prefabs for red, green, and blue mushrooms—including their growth behavior, pickup, regeneration, haunting, and cooking mechanics—in Don't Starve Together.
Creates and configures the Pig Head and Merm Head prefabs, which are destructible structures that produce specific loot, respond to fire, wake up on full moons, and can be haunted.
A crafting station prefab that enables players to learn and prototype fishing-related blueprints; it supports state persistence, burning, haunting, and loot generation.
Creates a floating platform prefab attached to boats that can be haunted by Wickerbeast attacks.