Bandage
A consumable small item that heals a fixed amount of health when used by a player.
A consumable small item that heals a fixed amount of health when used by a player.
A consumable item that restores health and sanity when used, requiring the "walter_camp_firstaid" skill to trigger the sanity bonus.
Defines the compostwrap fertilizer item and its associated healing buff prefab for player application.
Defines data for dried plant items, including healing/sanity values and spawn configurations for eating effects.
Applies healing to a target entity and consumes the healer item upon use.
Provides healing functionality and implements a debuff-based acid immunity buff system for player or entity use.
A consumable inventory item that restores health to the player.
Applies periodic health regeneration to a target entity for a fixed duration, used by merm characters and related gameplay elements.
A consumable item that heals merms and Wurt when applied, with enhanced healing and a debuff effect for Wurt if the appropriate skill is activated.
A consumable inventory item that heals the user and repairs items while also acting as a combustible fuel source.
Provides spell-casting functionality for pocketwatch items, enabling healing, resurrection, recall, and warp effects via shared core logic and component interactions.
Manages sleep state and associated gameplay effects for entities interacting with a sleeping bag (e.g., healing, hunger loss, sanity restoration).
A consumable item that heals the Spider Whisperer and nearby spiders when used.
A consumable inventory item that restores a moderate amount of health when used.
Defines two prefabs: the tillweed salve inventory item that heals users, and the tillweed salve buff debuff that applies healing over time.
Manages a soul entity that follows and heals nearby hurt players, with behavior modified by Wortox's skill tree.
Utility module providing shared logic for Wortox soul harvesting, healing, and spawning mechanics.