Alterguardian Phase3
Serves as the final phase boss entity for the Alterguardian, handling combat logic, health regeneration, trap spawning, music events, and loot drops during its terminal phase in the game.
Serves as the final phase boss entity for the Alterguardian, handling combat logic, health regeneration, trap spawning, music events, and loot drops during its terminal phase in the game.
Renders a dynamic visual overlay on the screen when the owner entity is in critical health states such as freezing, overheating, starving, or suffering from lunar burn.
Displays a boat's health status and leak state in the UI, updating dynamically during gameplay.
Manages the creation, destruction, health tracking, and structural integrity of monkey docks on Monkey Island maps.
Creates and manages buff entities that apply periodic health/sanity restoration or bravery effects when attached via the halloween potion items.
Manages network-synchronized health state for player entities, mirroring properties from the master-side Health component for client-side UI and logic.
Renders a visual health bar and percentage label above an entity, updating in response to health changes.
A temporary entity that periodically restores health to a target using jellybean-style regen logic, stopping automatically if the target dies or becomes a ghost.
Synchronizes health status and percentage between server and client, tracking health regen/degen sources for UI indicators.
Triggers custom callbacks when an entity's health percentage crosses specified thresholds during damage or healing events.
Defines tea ingredients and their associated buffs for the Hermit Crab Teapot prefab.
Applies a health penalty reduction to a target entity when consumed, typically used for revive-like consumable items.
Manages time-based aging mechanics by converting accumulated damage into health damage over time, simulating biological aging effects on entities.
Displays a pet's health as a badge with optional dual buff icons and directional health-change indicators.
Renders the sanity/lunacy indicator UI widget, including animations for sanity changes, rate direction, and ghost drain state.
Manages health and pet health status displays for the Lava Arena minigame, including dynamic UI updates, visibility toggling, and health pulse animations.
Renders a player's health and optional pet health as a UI badge in Lava Arena scenarios.
Manages and displays health status bars for teammates (other players and their pets) in the UI during multiplayer sessions.
Renders and manages the visual age, health pulse indicators, and effigy status for Wanda's character in Don't Starve Together.