Skip to main content

7 docs tagged with "health"

View all tags

Dockmanager

Manages the creation, destruction, health tracking, and structural integrity of monkey docks on Monkey Island maps.

Health Replica

Manages network-synchronized health state for player entities, mirroring properties from the master-side Health component for client-side UI and logic.

Healthbar

Renders a visual health bar and percentage label above an entity, updating in response to health changes.

Healthsyncer

Synchronizes health status and percentage between server and client, tracking health regen/degen sources for UI indicators.

Healthtrigger

Triggers custom callbacks when an entity's health percentage crosses specified thresholds during damage or healing events.

Maxhealer

Applies a health penalty reduction to a target entity when consumed, typically used for revive-like consumable items.

Oldager

Manages time-based aging mechanics by converting accumulated damage into health damage over time, simulating biological aging effects on entities.