Dockmanager
Manages the creation, destruction, health tracking, and structural integrity of monkey docks on Monkey Island maps.
Manages the creation, destruction, health tracking, and structural integrity of monkey docks on Monkey Island maps.
Manages network-synchronized health state for player entities, mirroring properties from the master-side Health component for client-side UI and logic.
Renders a visual health bar and percentage label above an entity, updating in response to health changes.
Synchronizes health status and percentage between server and client, tracking health regen/degen sources for UI indicators.
Triggers custom callbacks when an entity's health percentage crosses specified thresholds during damage or healing events.
Applies a health penalty reduction to a target entity when consumed, typically used for revive-like consumable items.
Manages time-based aging mechanics by converting accumulated damage into health damage over time, simulating biological aging effects on entities.