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14 docs tagged with "herd"

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Babybeefalo

A growth-stage-based animal prefab that matures through defined life phases, interacts with beefalo herds, and supports combat, foraging, and periodic waste production.

Beefaloherd

Manages beefalo herd behavior, mating seasons, and baby beefalo spawning.

Deerbrain

Manages the behavior tree for deer entities, coordinating solo and herd-based AI including fleeing, wandering, grazing, and alert responses.

Domesticplantherd

Creates a non-networked herd entity for Lunar Plants that manages group spawning, member aggregation, and automatic removal when the herd becomes empty.

Grassgekkoherd

Creates a non-networked herd entity that manages a group of grassgekko entities using the herd system.

Herd

Manages a group of herd members (e.g., beefalo) around a central entity, handling membership, gathering, merging, position updates, and persistence.

Herdmember

Tracks herd membership for an entity and manages herd creation or rejoining when enabled.

Lightninggoat

Implements the lightning goat entity with charging behavior, passive electric retaliation, and herd-based AI.

Lightninggoatherd

A spawner entity that maintains a herd of lightning goats and periodically generates new members during mating season.

Mossling

Implements the Mossling prefab, a seasonal creature that spawns during winter and summer in DST, with herd-based AI, combat behaviors, and seasonal lifespan logic.

Penguinherd

A non-networked entity component that manages a herd of penguins, coordinating their spawning via mood cycles and the periodic spawner system.

Rockyherd

Manages the herd system for spawning and maintaining groups of Rocky entities in the world, including seasonal spawning behavior and member population limits.

Squidbrain

Controls AI behavior for squid entities, managing movement, combat, fishing interactions, and herd coordination.

Squidherd

Manages a migratory herd of squid entities, handling member aggregation, navigation between predefined waypoints, and cleanup when all members are inactive or off-ocean.