GridHermitCrabWardrobePopupScreen
Manages the hermit crab wardrobe popup screen UI, handling skin selection, input, and integration with the inventory system.
Manages the hermit crab wardrobe popup screen UI, handling skin selection, input, and integration with the inventory system.
A deployable inventory item used to pre-configure and place hermit crab structures and markers on a forest island, coordinated via the hermitcrab_relocation_manager component.
Defines tea ingredients and their associated buffs for the Hermit Crab Teapot prefab.
Manages the hermit crab’s home structure, including construction progression, friend-based recipe unlocking, hermit crab spawning, and pearl-based decoration scoring.
Manages the loadout selection UI for the Hermitcrab character in the lobby screen, including skin preview, selection, and persistence.
Calculates and maintains a scoring value for pearl-based decorations based on nearby entities and terrain tiles, used for Hermit Crab home aesthetics.