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3 docs tagged with "home"

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Bunnymanbrain

AI controller that manages autonomous behavior for bunnyman entities, including combat, fleeing, foraging, home-seeking, and trading interactions.

Homeseeker

Tracks and provides navigation logic to a designated home entity for an actor.

Otterbrain

AI behavior controller for the Otter character, managing foraging, looting, fishing, and home-stashing behaviors via a priority-based behavior tree.