Charlie Stage
Manages the performance stage environment including camera focus, stage music, hound spawns, and interaction with cast members during stageplays in DST.
Manages the performance stage environment including camera focus, stage music, hound spawns, and interaction with cast members during stageplays in DST.
A corpse that automatically revives into a mutated hound after a delay unless extinguished or ignited.
A structure that spawns hounds periodically and releases them upon damage or death; it also haunts players under certain conditions.
Generates a temporary visual warning effect entity that plays a distant hound sound at a specific radius before removing itself.
Defines a static world map layout for a trap event that spawns a firestaff and multiple fire hounds.
Controls AI behavior for warg hounds, including carcass consumption, hound summoning, and statue mechanics.