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6 docs tagged with "hound"

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Charlie Stage

Manages the performance stage environment including camera focus, stage music, hound spawns, and interaction with cast members during stageplays in DST.

Hound Corpse

A corpse that automatically revives into a mutated hound after a delay unless extinguished or ignited.

Houndmound

A structure that spawns hounds periodically and releases them upon damage or death; it also haunts players under certain conditions.

Houndwarning

Generates a temporary visual warning effect entity that plays a distant hound sound at a specific radius before removing itself.

Trap Firestaff

Defines a static world map layout for a trap event that spawns a firestaff and multiple fire hounds.

Wargbrain

Controls AI behavior for warg hounds, including carcass consumption, hound summoning, and statue mechanics.