Avengingghostbadge
Displays a custom ghost buff indicator on the player's HUD with a dynamic symbol and timer.
Displays a custom ghost buff indicator on the player's HUD with a dynamic symbol and timer.
Manages the player HUD, input feedback, map UI, crafting menu, and wheel-based controls for all player interactions in Don't Starve Together.
Manages the HUD interface for the crafting menu, handling recipe visibility, menu open/close states, and controller navigation.
Manages the pinned recipe display and navigation UI for the crafting menu HUD, including page switching, focus handling, and prototype status indicators.
Renders a single slot in the crafting interface, handling recipe display, locking states, and user interaction for crafting or purchasing items.
Renders a demo-mode timer and purchase button in the HUD, updating dynamically based on play time.
Manages the visual desync HUD indicator, displaying connection state and network performance warnings to the player.
Manages the display queue of regular and clickable skin announcements in the HUD, handling timing, positioning, and shuffling of messages.
Manages the visual and interactive gift tab UI element in the player HUD, handling its display state, animations, and controller-triggered gift opening behavior.
Renders and manages dynamic tooltip text near the mouse cursor, displaying contextual UI information such as item actions, entity names, and control hints.
Manages the in-game compass HUD widget, including needle animation, rotation updates, and transition states for opening/closing the compass UI.
Marks an entity as eligible for HUD tracking by the HUD indicatable manager.
Manages a collection of HUD-indicatable items on the client side for display purposes.
Manages on-screen HUD target indicators for nearby entities tracked via the hudindicatable system.
Manages the Winona Inspectacles overlay UI, including idle animation, activation/deactivation transitions, and directional pinger tracking.
Renders interactive control buttons for map toggling, pausing, and camera rotation in the UI.
Renders and manages the player's minimap and world-position mapping on the HUD, handling zoom, panning, and texture updates.
A deployable item prefab that detonates after ignition, creating visual and auditory effects, notifying nearby players, and spawning minimap indicators.
Manages the visual HUD widget displaying a player's current moisture level and change rate in Don't Starve Together.
Manages classified player state, network synchronization, and client-server event coordination for player entity components.
Central player component implementing shared behaviors, HUD/camera controls, weather effects, seamless swaps, and YOTB skin unlocking.
Manages visual indicators (HUD and world-space) for points of interest tied to entities, particularly when they are unlocked in the scrapbook and visible to the player.
Manages the display and animation of Quagmire cooking-related notifications (e.g., recipe discovered, cooked, failed, or appraisal results) in the HUD.
Provides a UI button and input handling for triggering character resurrection via an effigy or grave.
Renders a visual overlay on the screen when the player has active rose glasses vision.
Manages the visual toast notification for new scrapbook entries, displaying a clickable icon in the HUD when the scrapbook is updated.
Manages the visual toast UI element for skill point notifications in the player HUD, animating appearance/disappearance and handling controller focus and interaction.
Manages the HUD status display widgets for player stats, pets, and resurrection functionality in Don't Starve Together.
Renders a dynamic UI indicator widget above a target entity, updating position, scale, alpha, and avatar based on distance and character state.
Renders and manages the visual display of upgrade modules and energy charge level for the WX-78 character's HUD.
Provides utility functions for crafting menu interactions, recipe construction logic, and UI indicator placement.
Renders a visual moisture meter UI for WX-78, showing current moisture level, direction of change, and a warning marker for low moisture.
Manages the display and animation of the Year of the Boar (YOTB) gift toast UI element, including controller help text and visibility logic based on game state and player input.