Beaverness
Manages the beaver-related "beaverness" hunger subtype for entities, including starvation state, time-based decay, and network synchronization.
Manages the beaver-related "beaverness" hunger subtype for entities, including starvation state, time-based decay, and network synchronization.
Manages hunger bonus bonuses a character receives when eating food, based on prefab, foodtype, or tag matches.
Provides network-replicated access to hunger state (current, max, and starvation status) for entities on client or non-master simulation instances.
Implements the decision-making logic for the Lavae pet, handling hunger-driven behavior, following its owner, and interacting with food and the owner through a behavior tree.
Manages the hangriness meter and progression system for Quagmire-era entities, including hunger depletion simulation, acceleration-based speed modeling, and rumble sound triggering.