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5 docs tagged with "hunger"

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Beaverness

Manages the beaver-related "beaverness" hunger subtype for entities, including starvation state, time-based decay, and network synchronization.

Foodaffinity

Manages hunger bonus bonuses a character receives when eating food, based on prefab, foodtype, or tag matches.

Hunger Replica

Provides network-replicated access to hunger state (current, max, and starvation status) for entities on client or non-master simulation instances.

Lavaepetbrain

Implements the decision-making logic for the Lavae pet, handling hunger-driven behavior, following its owner, and interacting with food and the owner through a behavior tree.

Quagmire Hangriness

Manages the hangriness meter and progression system for Quagmire-era entities, including hunger depletion simulation, acceleration-based speed modeling, and rumble sound triggering.