Maxwelltalker
Manages scripted dialogue and cutscenes for Maxwell, handling speech synchronization, input skipping, player control disable/enable, and camera control during narrative events.
Manages scripted dialogue and cutscenes for Maxwell, handling speech synchronization, input skipping, player control disable/enable, and camera control during narrative events.
Determines valid player actions based on context (mouse position, target, held item, and modifiers).
Manages player input, locomotion prediction, targeting, placement, and combat actions for the player entity in Don't Starve Together.
Manages the visual targeting reticule for controller-based items, handling position updates, validity checks, and twin-stick aiming modes.
Manages strafing input and facing direction for player entities during movement, integrating with locomotion and player controller systems.