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5 docs tagged with "input"

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Maxwelltalker

Manages scripted dialogue and cutscenes for Maxwell, handling speech synchronization, input skipping, player control disable/enable, and camera control during narrative events.

Playeractionpicker

Determines valid player actions based on context (mouse position, target, held item, and modifiers).

Playercontroller

Manages player input, locomotion prediction, targeting, placement, and combat actions for the player entity in Don't Starve Together.

Reticule

Manages the visual targeting reticule for controller-based items, handling position updates, validity checks, and twin-stick aiming modes.

Strafer

Manages strafing input and facing direction for player entities during movement, integrating with locomotion and player controller systems.