Sgbalatro Machine
Controls the idle and talking animations of the Jimbo character in a Balatro cabinet using timeout-based state transitions.
Controls the idle and talking animations of the Jimbo character in a Balatro cabinet using timeout-based state transitions.
Manages the animation and state transitions for a ship's walking plank entity in DST.
A world entity that starts as a wilted plant, blooms after a delay, becomes harvestable, and then decays after being left unharvested for a set time.