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3 docs tagged with "interactivity"

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Sgbalatro Machine

Controls the idle and talking animations of the Jimbo character in a Balatro cabinet using timeout-based state transitions.

Sgwalkingplank

Manages the animation and state transitions for a ship's walking plank entity in DST.

Stalker Ferns

A world entity that starts as a wilted plant, blooms after a delay, becomes harvestable, and then decays after being left unharvested for a set time.