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9 docs tagged with "inventory"

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Monkeybrain

AI brain controller for monkey characters that manages combat, foraging, item gathering, leash behavior, and leader harassment via behavior tree logic.

Otterbrain

AI behavior controller for the Otter character, managing foraging, looting, fishing, and home-stashing behaviors via a priority-based behavior tree.

Perdbrain

Controls AI behavior for the Perd character, handling movement, food consumption, berry picking, shrine seeking, and home returning.

Pigelitebrain

AI brain controlling Pig Elite behavior during minigames, including gold diving, prop pickup, panic responses, and post-match posing.

Powdermonkeybrain

AI brain controlling powder monkey characters, managing movement, looting, combat, and boat operations such as rowing, tinking, and cannon firing.

Slurtlebrain

Controls AI behavior for slurtle entities, coordinating actions like fleeing, attacking, eating, stealing food, and returning home using a behavior tree.

SlurtleSnailbrain

Implements AI behavior for the Slurtle Snail entity, including threat avoidance, food seeking, stealing, shield usage, and returning home when hungry.

Storage Robotbrain

Manages the decision-making logic for storage robots to pick up, store, and return items based on inventory state and fuel levels.

Wormbrain

Manages AI decision-making for the Worm boss, coordinating behavior such as hunting, returning to a home location, eating, and executing lure-based attacks.