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108 docs tagged with "item"

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Archive Worldgen

This module initializes and adjusts entities for the Ancient Archive worldgen pass, specifically populating lockbox dispensers with predefined products in a cyclic order.

Bathbombable

Manages whether an entity can be transformed by bath bombs, tracking its bath-bombable state and providing a callback hook for bath-bomb activation.

Beardhair

Defines the beard hair inventory item prefab used for fuel and crafting.

Bearger Fur

Defines the Bearger Fur inventory item prefab, including stacking and hauntable behavior.

Beefalowool

Defines the beefalo wool inventory item prefab with burning, stacking, and trading capabilities.

Beeswax Spray

Defines the beeswax spray prefab used to wax vegetation and structures.

Blinkstaff

Handles teleportation logic and visual/audio effects for the Blink Staff item in DST.

Blueprint

Represents a craftable item that teaches a random or specific recipe to players when used, with support for common and rare variants.

Boatpatch

A game entity component that enables repairs to damaged boats using consumable patch materials (wood or kelp), providing health restoration and related functional behavior.

Bootleg

A throwable item that creates a two-way ocean whirl portal teleporter when tossed into ocean water.

Brokentool

Spawns a one-time visual effect (anim-only entity) to indicate a broken tool interaction.

Bullkelp Beached

A grounded bull kelp prefab that transforms into a wet kelp plant and a bullkelp root upon pickup, preserving moisture state.

Carnival Prizeticket

Defines the carnival prize ticket prefab, a stackable inventory item that can be used as fuel and merges with nearby landed tickets.

Channelcastable

Manages the state and callbacks for an item being channel-cast by a user, including tracking the active user and handling startup/shutdown logic.

Cookbook

A consumable item that, when read by a player, opens the cooking recipe book interface.

Cookiecuttershell

A tradable, stackable inventory item prefab used for crafting in Don't Starve Together.

Cookingrecipecard

Represents a recipe card item in the cooking system that displays ingredients and links to a specific recipe and cooker.

Coolant

A reusable item component that provides zero waterproofer effectiveness and is intended for use as a consumable or launchable item in the game.

Coontail

A lightweight inventory item prefab that functions as a cat toy, adding the `cattoy` tag and supporting stacking, hauntable launches, and floating behavior.

Deerclops Eyeball

A consumable boss loot item dropped by Deerclops that restores health, hunger, and sanity when eaten.

Desiccant

Manages the drying behavior and wetness state of desiccant items, interacting with the InventoryItemMoisture and MoistureAbsorberSource components to regulate item drying when attached to entities.

Dock Woodposts

Implements dock woodpost structures and their deployable item form, handling placement, animation, loot drops on destruction, and network synchronization.

Dragon Scales

A stackable inventory item representing a resource dropped by dragons, used for crafting and construction.

Dreadstone

A consumable crafting material used for repairing tools and gear in Don't Starve Together.

Emote Items

Defines static metadata and configuration for all emote items available in the game.

Farmplantable

Enables a seed or item to be planted into soil by spawning a plant prefab at the target's position.

Featherpencil

A consumable cat toy that breaks when drawn with and can be used as low-value fuel or igniter.

Fillable

Manages the logic for transforming an empty container or vessel into a filled version when interacting with a water source.

Fishingnetvisualizer

Manages visual behavior and logic for a fishing net entity during casting, opening, retrieving, and final pickup phases.

Forge Repair Kits

Creates consumable item prefabs that provide repair materials for the Forge component when used.

Fuel

Manages fuel properties and behavior for entities, including fuel type tagging and fuel consumption events.

Furniture decor items

Generates prefabs for small decorative furniture items with floatable and burnable properties.

Gestalt Cage

Defines the Gestalt Cage item, its filled variants for capturing Wagdrones, and associated deployment prefabs.

Ghostflower

A reusable inventory item prefab that spawns ambient ghostly FX when active and grows into its full form on the ground.

Ghostlyelixirable

Marks an entity as a ghostly elixir item by adding the `ghostlyelixirable` tag for use in gameplay logic.

Giftsurprise

A passive entity that holds a reference to a creature prefab and triggers its spawn and targeting behavior upon unwrapping.

Gunpowder

A small explosive item that detonates when ignited or placed in a mole's inventory.

Halloweenpotion Moon

Represents a Halloween-themed moon potion item that spawns moon puff effects on use and interacts with fire sources.

Healingsalve

Provides healing functionality and implements a debuff-based acid immunity buff system for player or entity use.

Hermit Pearl

Represents the Hermit Pearl item, an irreplaceable inventory object used in game logic to track the happy state of the Hermit Crab boss encounter.

Inv Marble

Represents a small, throwable marble item that acts as mole bait andquake debris.

Inventoryitem

Manages item ownership, inventory state, moisture, and physics for entities that can be picked up and carried.

Inventoryitemholder

Manages a single held item that can be given to or taken from an entity, with support for stacking and item lifecycle tracking.

Itemmimic Data

Defines tag constraints and requirements for items that can be mimicked by the Itemmimic entity.

Klaussackkey

Manages the state and lifecycle of a Klaus sack key item, including tag management and delayed restoration logic for true keys.

Lantern Flower Fx

Creates and manages visual particle effects for the lantern flower item when held or placed on the ground in Don't Starve Together.

Lightninggoathorn

A collectible and craftable item prefab that functions as a stackable inventory item in DST.

Lunarplant Husk

A consumable item prefab that drops from lunar plants upon harvesting; used in crafting and interacts with the stackable system for inventory management.

Lureplant Bulb

A deployable item that spawns a Lureplant when placed in the world.

Malbatross Feather

A lightweight, stackable item used as a cat toy and fuel source that floats on water and animates when dropped or falling.

Mapdeliverable

Manages item delivery mechanics with progress tracking, callbacks, and save/load support for map-based delivery actions.

Maxhealer

Applies a health penalty reduction to a target entity when consumed, typically used for revive-like consumable items.

Megaflare

A deployable item prefab that detonates after ignition, creating visual and auditory effects, notifying nearby players, and spawning minimap indicators.

Messagebottle

Manages message bottle prefabs and their behavior, including throwing mechanics, map revealing, treasure generation, and conversion into gel blob bottles or empty bottles upon interaction.

Miniflare

A portable throwable flare item that ignites, emits light, triggers visual/audio effects, and notifies nearby players upon detonation.

Moistureabsorbersource

Provides a source of drying capability for entities equipped with moisture absorption items.

Moistureabsorberuser

Manages active moisture-absorbing items equipped or held by an entity and computes their combined drying effect.

Monkeybrain

AI brain controller for monkey characters that manages combat, foraging, item gathering, leash behavior, and leader harassment via behavior tree logic.

Moonglass

Creates and configures moonglass and charged moonglass prefabs with edible, stackable, and perishable properties.

Mosquitomermsalve

A consumable item that heals merms and Wurt when applied, with enhanced healing and a debuff effect for Wurt if the appropriate skill is activated.

Nightmare Timepiece

Manages visual and state transitions of the Nightmare Timepiece based on the current nightmare phase in DST.

Nightmarefuel

Defines the nightmarefuel prefab, a stackable inventory item used as fuel and repair material with shadow socket compatibility.

Nonslipgrituser

Manages nonslip grit sources (e.g., items) on an entity and propagates delta updates to them.

Panflute

A musical instrument that induces sleep, grogginess, or other effects in nearby entities and can summon Wortox souls when played.

Pocketwatch Common

Provides shared prefab construction logic and recall-marking functionality for pocket watch items.

Pocketwatch Dismantler

A prefab component for the pocketwatch dismantler item that enables crafting-related dismantling functionality.

Pumpkincarver

Creates a stackable pumpkin carver item prefab used during Halloween events, with event-specific animation and scrapbook integration.

Quagmire Book Fertilizer

A server-side-only prefab representing the gardening book item in the Quagmire DLC, used to spawn and configure related gameplay elements via a master post-initialization hook.

Quagmire Coins

Defines prefabs for quagmire coin items and their associated FX entities used in the Quagmire event.

Quagmire Mushrooms

Defines the raw and cooked quagmire mushroom prefabs, including their visual, physics, and game-state properties.

Quagmire Portal Key

Represents the in-game item used to open the Quagmire's portal, serving as a functional quest item with fixed identity and visual representation.

Quagmire Seedpackets

Generates prefabs for Quagmire seed packets, including a base packet, a mixed variant, and individual seed-type packets.

Reskin Tool

Defines the Reskin Tool item prefab that allows players to change the skin of valid entities.

Roseinspectableuser

Manages the Rose Glasses' inspection logic, including cooldown tracking, residue spawning, and interaction with roseinspectable targets.

Scandata

Defines a stackable inventory item representing scanned data that is flammable and hauntable.

Shadowheart

Defines the Shadowheart prefab, a socketable inventory item with pulsing animation and sound effects.

Shadowheart Infused

Spawnable item entity that functions as a socketable trinket with sanity aura, drowning detection, and client-side shadow visual effects.

Silk

A small item used as a craftable material and cat toy, which can be upgraded to increase spider trust when held by a Spider Whisperer.

Slurtleslime

A small, stackable explosive item that ignites and detonates when set on fire, dealing area damage and creating visual fx.

Socketable

Manages socket identification and quality data for socket-capable entities.

Spear

A consumable spear weapon with limited durability that deals fixed damage and supports skin overrides on equip/unequip.

Spices

Defines and configures spice prefabs for use as stackable, floatable inventory items.

Spider Mutators

Generates prefabs for spider mutator items, each representing a specific spider subtype and enabling mutation of spider entities when consumed.

Spidergland

A consumable inventory item that restores a moderate amount of health when used.

Staffsanity

Modifies the rate of sanity change when used as a staff-like item to cast abilities.

Stash Map

A consumable map item that reveals the current stash location when used, and destroys itself after revealing.

Tacklesketch

Provides a prototype for teaching a tackle sketch recipe to a crafting station when consumed or applied.

Tentaclespots

A small fuel item used to power burnable structures and devices in the game.

Thurible

Manages the behavior and state of the Thurible item, a lantern that lights up in the Dark and attracts Shadow Creatures.

Tillweedsalve

Defines two prefabs: the tillweed salve inventory item that heals users, and the tillweed salve buff debuff that applies healing over time.

Transistor

A consumable item that can be launched to damage or destroy nearby objects and entities, primarily used in combat scenarios.

Treegrowthsolution

Applies growth progression to a target tree entity, consuming the solution item after use.

UseableEquippedItem

Manages the in-use state of equipped items with callback hooks for start and stop events.

Useabletargeteditem

Manages targeted item usage states and tag synchronization for entities that can be used on specific targets.

Wagdrone Parts

A repair item that restores wagdrones to full functionality and converts broken or unfriendly wagdrones into friendly ones.

Wax

Controls whether an entity functions as a wax spray, applying or removing the `waxspray` tag accordingly.

Waxable

Manages waxing interactions for an entity, including tag state and callback-based waxing logic.

Waxpaper

A small item that serves as light fuel and can ignite nearby flammable objects when exposed to heat.

Wobyrack

A specialized drying rack component that uses a dedicated container prefab (`woby_rack_container`) for storing and drying items.

Wolfgang Whistle

A playable whistle item that triggers coaching behavior in Wolfgang when blown, with state-dependent announcements and interaction with the coach and mightiness components.

Writeable

Manages the ability for entities to hold and display custom text written by players.

Wx78 Foodbrick

WX-78 character-specific food item that transforms between wet and dry states, changing nutritional values and gaining fertilizer properties when wet.

Wx78 Gestalttrapper

Spawnable inventory item prefab for WX-78 that functions as a socketable gestalt trapper component with low socket quality.

Wx78 Moduleremover

Prefab for the WX-78 Module Remover item, allowing removal of installed system modules.

Yotb Beefalo Dolls

Generates prefabs for collectible Beefalo dolls used in the Year of the Beast event, supporting appraisal, trading, and event-specific functionality.

Yotr Token

A small, stackable collectible item used as currency in the YotR event, featuring floatable physics and tradability.