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10 docs tagged with "items"

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Chest Minotaur

Initializes loot content for the Minotaur Chest by populating it with condition-managed armor, finite-uses weapons, and random resource stacks based on weighted probabilities.

Container

Manages item storage, slot management, and container UI interactions for entities that can hold inventory items.

Fertilizer

Manages fertilizer properties and application logic for farm soil items.

Inventory

The Inventory component manages an entity's item slots, equipment slots, and active item, providing core functionality for item acquisition, equipment handling, damage calculation, and inventory queries.

Inventory Replica

Master inventory component that manages item slots, equipment, and synchronizes state to clients via classified entities.

Pocketwatch Dismantler

Manages the dismantling logic for pocketwatch items, converting them back into their recipe ingredients.

Recipes

This file defines the complete crafting recipe registry for Don't Starve Together, registering all character-specific items, structures, tools, consumables, event items, and deconstruction recipes using Recipe2() and Ingredient() functions with technology tier requirements, ingredient costs, and validation callbacks.

Skinprefabs

This file defines and registers cosmetic skin prefab configurations for items, structures, pets, and characters using CreatePrefabSkin calls with initialization callbacks.

Socketholder

Manages socket slots on an entity, allowing items to be attached and stored as save data.

Stackable

Manages item stacking behavior for inventory entities, allowing multiple instances of the same prefab to combine into a single stack.