Chest Minotaur
Initializes loot content for the Minotaur Chest by populating it with condition-managed armor, finite-uses weapons, and random resource stacks based on weighted probabilities.
Initializes loot content for the Minotaur Chest by populating it with condition-managed armor, finite-uses weapons, and random resource stacks based on weighted probabilities.
This component defines initialization and cleanup functions for applying and removing skins on various prefabs including structures, items, weapons, armor, hats, and pets, managing animation overrides, visual effects, sound effects, component states, and event listeners, with a factory function to register skin prefabs.
This file defines the complete crafting recipe registry for Don't Starve Together, registering character-specific recipes, placement validation helpers, deconstruction logic, and event-specific items across all technology tiers using the Recipe2 API.
This file defines and registers cosmetic skin prefab configurations for items, structures, pets, and characters using CreatePrefabSkin calls with initialization callbacks.