Atrium Key
A unique, non-potable item that reveals the location of the Atrium on the map when held by the player.
A unique, non-potable item that reveals the location of the Atrium on the map when held by the player.
A prefab factory function that generates deer antler items used as collectibles and key items in DST, supporting both standard and irreplaceable variants via the KlausSackKey component.
Manages the type of key associated with an entity and provides callbacks for lock interactions.
Manages keyed interaction logic for Klaus sack locks, allowing or denying access based on a callback function and key consumption behavior.