Armor Lavaarena
Defines and registers multiple armor prefabs for the Lava Arena event with specific builds, tags, and footstep sounds.
Defines and registers multiple armor prefabs for the Lava Arena event with specific builds, tags, and footstep sounds.
A specialized blowdart item that launches explosive lava projectiles, using AOE targeting with custom reticule behavior and visual trails.
Creates and configures the Lava Arena-specific spell books (fossil and elemental) with AOE targeting, reticule visuals, and associated prefabs.
Creates and configures projectile prefabs and their impact effects for Lava Arena gameplay, including visual tails and hit fx.
Defines the Hammer Mjolnir weapon prefab and associated FX prefabs for the Lava Arena event, including reticule targeting and area-of-effect capabilities.
Defines and registers lava arena-specific hat prefabs, each initialized with shared animation, physics, and network setup, then delegated to a master-only post-initialization function for gameplay logic.
A non-interactive visual prop used exclusively during the Lava Arena event to represent Abigail's presence.
Manages client-side visual effects and camera focus for the Lava Arena Beetletaur boss entity, including buff-indicator pulses, break FX, and flower-spawning logic.
Defines and registers the prefabs for Lava Arena healing flower visual effects, including bloom variations, a heal buff entity, and a sleep debuff entity used during the Lava Arena event.
A hostile minion entity used in the Lava Arena event, registered with the LavaArenaMobTracker for lifecycle monitoring.
Displays community unlock progression for the Lava Arena event, showing unlock status of bosses, items, and creatures based on server-wide progress.
Creates visual and audio effects for lava arena creature spawning, including teleport smoke and spark particles, with instance-limited audio volume scaling and server/client separation.
Generates prefabs for lava arena event stage triggers used in the Don't Starve Together Lava Arena event.
Generates and manages network-synchronized debris entities used for visual effects during the Lava Arena event's fossilizing effect.
A visual FX prefab for the meteor impact effect in the Lava Arena event, responsible for rendering and initializing the primary meteor projectile and its associated splash sub-effects.
Prefab factory for the Lava Arena rhinodrill mob, managing visual state, buff levels, and camera focus tracking via networked properties and world components.
Manages background music playback for the Lava Arena event based on the currently activated player and level state.
Manages visual and gameplay effects for the Lunar Supernova ability by tracking blocking sources and updating related FX and colour properties.
A specialized ranged weapon prefabs with reticule-based targeting, designed for the Lava Arena event, featuring lunge-based attacks and visual effects integration.
Creates and manages FX visual prefabs for the Spell Mastery mechanic in the Lava Arena event, including anchor, orb, and orb container entities.
A visual effect prefab that appears during Wathgrithr's bloodlust mechanic in the Lava Arena event, providing distinct visual feedback for self and other targets.