Follower
Manages an entity's relationship to a leader, including loyalty mechanics, teleportation on separation, and handling player reconnection or respawning.
Manages an entity's relationship to a leader, including loyalty mechanics, teleportation on separation, and handling player reconnection or respawning.
Manages networked references to an entity's leader or item owner for follower behavior synchronization between client and server.
Manages herd behavior for a leader entity, toggling hostile state of all followers and consuming finite uses when triggered.
Remembers and tracks a follower's last known leader across sessions and entity state changes, enabling reunification when the leader returns.
Manages fruit fly entities with distinct behaviors for hostile lord/mini variants, friendly companions, and seed-bearing fruit fly fruit that spawn companions.
Acts as a leader for Glommer entities and tracks their life state, transforming into a dead flower when Glommer leaves or dies.
AI brain controller for monkey characters that manages combat, foraging, item gathering, leash behavior, and leader harassment via behavior tree logic.
Implements the Rabbit King and its minions, including passive (shopkeeper), aggressive (combat-focused), bunnyman minion, and lucky (trap-catchable) variants with associated combat, leadership, and transformation logic.
A hostile hound-like boss entity that spawns additional hounds, coordinates a pack, and transitions between land and water locomotion.