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5 docs tagged with "leadership"

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Abigail

Manages Abigail, Wendy's ghost companion, including combat behavior, leadership, buff application, transformation states, and interaction with player-bond mechanics.

Coach

Provides periodic support effects (sanity and fight buffs) to nearby players and followers when the host entity is tagged as "coaching".

Hutch Fishbowl

Manages the lifecycle, state, and respawn behavior of a Hutch-following item in the game world, including inventory interaction and persistent state across sessions.

Leader

Manages a group of follower entities, coordinates shared combat targets, and handles follower lifecycle events.

Player Common Extensions

Provides shared logic for player lifecycle management including death, resurrection, locomotion, actions, mini-map visibility, and commander/leader behaviors.