Coach
Provides periodic support effects (sanity and fight buffs) to nearby players and followers when the host entity is tagged as "coaching".
Provides periodic support effects (sanity and fight buffs) to nearby players and followers when the host entity is tagged as "coaching".
Manages entity following behavior, leader relationships, loyalty timers, and leashing mechanics for AI companions and inventory items.
Manages the lifecycle, state, and respawn behavior of a Hutch-following item in the game world, including inventory interaction and persistent state across sessions.
Manages follower relationships and combat target sharing for entities that lead other creatures.
Manages periodic recruitment of followers for a leader entity, typically used by items like the One-Man Band.