Barracks
Tiled map layout data defining the static structure of the Barracks level, including background tiles, foreground object placements, and spawner entities for ruins and nightmare chess pieces.
Tiled map layout data defining the static structure of the Barracks level, including background tiles, foreground object placements, and spawner entities for ruins and nightmare chess pieces.
Registers and configures cave-level world generation presets and settings for the Caves dimension in Don't Starve Together, including default, enhanced (Cave Plus), and Terraria-style variants.
Defines preset configurations for the forest level in Don't Starve Together, including world generation overrides and playstyle settings.
Registers the Lava Arena game mode as a preset level with fixed world generation settings.
Manages level configuration including task selection, set piece assignment, and world generation overrides for map generation in Don't Starve Together.
Central registry and manager for level configurations, settings presets, and world generation definitions in Don't Starve Together.
Static map layout definition for the Lures and Worms level, specifying tile grid dimensions, layer structure, and object placement metadata.
Tiled map data layout for the Maxwell level in Don't Starve Together, defining static tile layers and object placements for the arena environment.
A static map layout file defining the physical structure of the Maxwell 4 level, including background tile layers and object placement for statues and marble trees.
Static map layout data for the Maxwell 5 level, defining tile placements and object positions for a custom level in DST.
A Tiled map data file representing the static layout for the Maxwell 6 level, defining background tile layers and foreground object placements for the Don't Starve Together world generation system.
Defines the Tiled map layout for the Maxwell Merm Shrine level, specifying tile layers and object placements for tentacles, merm houses, statues, and evil flowers.
Static map layout configuration for a monkey island area in DST, defining background tiles, objects, and structural elements via Tiled JSON.
Defines a Tiled map layout for pig guard enclosures, specifying background tiles and object placements for walls and pig torches.
Registers Quagmire as a custom game level preset with predefined world generation overrides and versioning.
Defines the Tiled map layout for a medium-sized moon island environment, including tile layers and object groups for terrain, scenery, and gameplay elements.
Manages the shadow level state of an entity by storing a base level and an optional dynamic level function.
Defines the static layout data for the Teleportato base area in the caves, including background tiles and placed objects.