Archive End
Defines the static layout data for the archive hallway end room, including background tile configuration and object placement for walls, chandeliers, and lockbox dispensers.
Defines the static layout data for the archive hallway end room, including background tile configuration and object placement for walls, chandeliers, and lockbox dispensers.
Static layout file defining the structure and object placement for the Chess Spot map room in DST.
A static map layout definition for a custom game area, specifying background tiles and object placements using Tiled Map Editor format.
Static map layout definition for a 16x16 grid used in DST world generation, containing background tiles and foreground object placements for a decorative/chess-themed scene.
Static map layout definition for the Hermit Crab island, containing tile data, foreground objects (e.g., structures, flora, markers), and their spawn positions.
Static layout data for a hallway room in the Archive world generation system, defining background tiles and foreground objects for map room placement.
Registers four pre-defined map tasks for the Maxwell campaign (MaxPuzzle1–3 and MaxHome) with specific room constraints and visual settings.
Defines static map layout data for the Maxwell home scenario, containing pre-configured entities with fixed positions and properties.
Defines the static layout data for the Moon Altar Rock seed in the game world, specifying its placement and metadata for map generation.
Static layout configuration for the Nightmare Start area with predefined objects, spawning points, and decorative tiles.
Defines a static room layout for the Atrium Hallway Two using Tiled map data, containing background tiles, foreground objects (sanity/insanity rocks, fences, rubble), and chests.
Static map layout data for a pumpkin carving-themed level in Don't Starve Together.
Map layout data structure defining terrain tiles and static world object placements for a large moon island map segment.
A static map layout definition for a simple base structure used in world generation, containing tile data and object placements.
A static map layout definition for the Skeleton Miner dungeon, specifying background tile patterns, foreground objects (skeleton, miner hat, pickaxe, rocks, gold nuggets), and associated NPC Leif placements.
A static map layout file defining the placement of background tiles and foreground objects (including skeleton entities and ambient elements) for a non-player skeleton scene.
Defines a static map layout for the Skeleton Winter boss arena, specifying tile configuration and placement of interactive objects.
Defines a static map layout used as a beginner-friendly spider den blocker with three spider dens and vegetation.
Static layout data for the tentacle pillar atrium map room, defining tile layers and object placements for dungeon generation.
Stores static layout data for tentacle and marsh vegetation objects in the Marsh region map layers.
Defines the structure and tile data for a specific hallway room layout used in map generation.
A static map layout file defining tile-based background patterns and object placements for a game environment.
Defines a Tiled map layout for the sleeping spider ambush trap, containing spawn positions for the spider and decorative world objects.