Alterguardianhatshard
A portable light-emitting storage container that holds a single Mushroom Spore and adjusts its light colour and appearance based on the spore type.
A portable light-emitting storage container that holds a single Mushroom Spore and adjusts its light colour and appearance based on the spore type.
A temporary light source prefab that fades out after a set duration, used for visual effects in cave transitions or events.
A reusable decorative light fixture that can be activated via manual interaction or token insertion, emitting light and playing animations while supporting save/load, hammering, and trading.
Manages the animated light source for Chester's Eye, dynamically adjusting radius and animation state when turned on or off.
Spawns temporary, light-sensitive visual FX entities that appear in darkness and disappear when a player comes near or lights up.
Creates a temporary lighting FX entity that fades in/out and flickers to simulate a lunar moth's glow effect.
A decorative container component that holds and displays flowers, providing light, sanity effects, and inventory interactions when properly equipped.
A decorative lantern prefab that provides adjustable ambient light and consumes cave fuel when active.
Generates a transient visual and lighting effect that simulates an electric discharge, optionally binding to a target entity to produce a flashing tint effect.
A decorative and functional structure that can hold flowers and emit light, with built-in durability and destruction handling.
A deployable companion turret that automatically engages enemies within range, emits a dynamic light, and shares aggro with nearby turrets.
A behavior tree node that moves an entity toward the nearest valid light source and maintains a safe distance within it.
Creates a lightweight, non-persistent visual light effect for use as a transient fire-related FX entity.
Manages a flying lantern prefab that consumes fuel to stay airborne and emits light with dynamic physics-based behavior.
Manages a light-emitting, harvestable cave plant that cycles between active, recharging, and idle states based on environmental light levels.
Renders a visual and lighting effect for a forcefield, animating its opening/closing and managing dynamic light intensity.
Renders a visual overlay effect (light and animation) used during player ghost transformation sequences.
Manages thermal energy storage and emission for the Heat Rock item, dynamically adjusting insulation, heating behavior, visuals, and light intensity based on environmental temperature.
Manages the Chester hutch entity, a companion that transforms between forms based on inventory batteries and provides light, damage reflection, and sanity effects.
Manages the behavior, stats, and interactions of the Lavae pet companion in DST, including hunger-based heat/light regulation, sleep cycles, and ability to accept ashes for feeding.
A small, glowing amphibious creature that emits light and drops loot upon death.
A dynamic plant prefab that hosts and manages lightflier spawnlings, toggles light emission based on environmental illumination, and coordinates lifecycle events with its children.
Interpolates light properties (radius, intensity, falloff, colour) over time for an entity's attached light component.
Spawns and manages a fixed number of light prefabs in a circular pattern around an entity.
A portable magical lantern that provides light, boosts wearer movement speed, and consumes magic fuel over time while active.
A portable throwable flare item that ignites, emits light, triggers visual/audio effects, and notifies nearby players upon detonation.
A handheld celestial orb that provides ambient light and can be upgraded; serves as a prototype device that activates when turned on and interacts with containers and inventory systems.
A renewable light source weapon that ignites on equip and deactivates when unequipped or pocketed; supports battery and moonspark charging.
Creates light-emitting environment assets for the Quagmire biome with predefined visual and luminance properties.
A magical lantern that emits light and consumes fuel over time; supports equipping, rain exposure handling, and dynamic visual effects via attached child entities.
A durable, fueled light source that transitions between burn states based on fuel level and can trigger a controlled explosion when fully depleted.
Equippable monster hat that attaches to characters, drains their hunger or health, and emits a pulsing light; it also acts as a hostile, autonomous creature when unequipped.
A temporary visual FX entity that emits a pulsating light in multiplayer, synchronized across clients with server-authoritative timing and automatic cleanup after fading out.
Creates staff-powered light-emitting entities with dynamic lighting, heating/cooling, sanity aura, and timed extinguishing behavior.
Implements AI behavior for the Stagehand entity, prioritizing panic responses at night while seeking nearby light sources.
Manages the lifecycle of a stalker flower, including bloom phase, fading light effects, and regenerative picking behavior in DST.
Manages festive table functionality including food放置, seasonal feast registration, lighting effects, and interaction with the Winters Feast event system.
Manages the behavior and state of the Thurible item, a lantern that lights up in the Dark and attracts Shadow Creatures.
Manages the torch item’s lighting, fuel consumption, ignited state, and interaction with Wilson’s skilltree upgrades.
Provides utilities for creating and managing torchlight entities with animated fire effects, networked light range controls, and parented light synchronization.
Defines a persistent fire effect for torchfire pillars using custom particle emitters and visual envelopes.
A fire effect component that generates visual particle effects (smoke, fire, and embers) for a pronged torch variant, built using the shared torchfire system.
A collectible decorative item that can be placed on furniture, decorated with flowers, and repaired; it provides ambient light and sanity benefits when freshly decorated.
Implements the flying mechanical enemy entity with targeting visualization, lighting, and stategraph-driven behavior in DST.
Manages the lifecycle and visual effects of a consumable light source that transfers to a player or creature upon eating, providing light while it lasts before extinguishing.
A harvestable light-emitting plant that regenerates after being picked and spawns a wormlight_lesser item.
A flying pet entity summoned by Wormwood that orbits the player in a rotating formation, emits light, and transforms into a lightbulb upon death or timer expiration.
Manages a deployable post that connects to nearby posts, holds light-emitting batteries, and dynamically spawns suspended lantern chains with flickering light effects.