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15 docs tagged with "lighting"

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Ambientlighting

Manages dynamic ambient lighting color transitions based on world phase, moon phase, season, weather, and player night vision state.

Avoidlight

Controls an entity's movement to avoid being in direct light by changing direction periodically or when transitioning between light and shadow.

Bloomer

Manages bloom effect stacking and propagation for entities and their children, supporting priority-based bloom layering and automatic cleanup on source removal.

Canopylightrays

Spawns and manages reusable light ray prefabs in a radial area around the owner entity for visual canopy effects.

Canopyshadows

Manages the spawning and despawning of leaf canopy shadow tiles around an entity within a configurable radius.

Colourcube

Manages dynamic colour grading via colour cubes (LUTs) to reflect in-game conditions such as time of day, season, sanity, and environment (caves or overworld).

Firefx

Manages visual and audio effects for fire-based entities, including dynamic lighting, sound, and animation transitions across multiple intensity levels.

Freezefx

Manages dynamic visual and audio effects for fire-based entities, including flickering light, radius scaling, intensity control, and sound effects across multiple flame levels.

Lightpostpartner

Manages shackle relationships between a lantern post and connected light sources in Don't Starve Together.

Nightlightmanager

Manages registration, tracking, and filtering of night light entities within the world for master simulation.

Playervision

Manages player visual modifiers (e.g., night vision, ghost vision, nightmare vision) by controlling colour cube overrides and related events.

Pumpkincarvable

Manages carving, visual rendering, and state persistence of pumpkins in the game, including cut shapes, lighting effects, and synchronization between client and server.

Vase

Manages flower placement, wilting behavior, and dynamic lighting for decorative vases in the game.

Vaulttorchgrid

Manages a grid of vault torch entities and their state persistence in the game world.

Weather

Manages dynamic weather systems including precipitation, temperature, moisture, wetness, snow accumulation, lightning, and atmospheric lighting.