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3 docs tagged with "lock"

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Diviningrodbase

Acts as a base component for the divining rod that manages its state (locked/unlocked/stuck), visual states, and sound effects in coordination with the Teleportato.

Key

Manages the type of key associated with an entity and provides callbacks for lock interactions.

Klaussacklock

Manages keyed interaction logic for Klaus sack locks, allowing or denying access based on a callback function and key consumption behavior.