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20 docs tagged with "loot"

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Boatcrew

Manages the crew roster, AI behavior state, and loot tracking for a boat entity in pirate encounters.

Brushable

Manages brushable interactions for an entity, calculating prizes awarded based on time elapsed since last brushing and handling brush events.

Deathloothandler

Stores and persists loot information associated with an entity's death, such as item prefabs and an optional level value.

Fishschool

Manages a fish school entity that spawns fish when caught by a fishing net and replenishes its fish over time.

Klaussackloot

Generates and manages loot tables for Klaus boss encounters, including seasonal (Winters' Feast) and standard loot pools.

Lootdropper

Handles the generation, modification, and spawning of loot items dropped by an entity upon destruction or deconstruction.

Messagebottlemanager

Manages message bottle treasure hunts and hermit crab interactions in DST's ocean world.

Oceanfishingtackle

Manages casting data and lure configuration for ocean fishing mechanics.

Pickable

Manages the harvestable lifecycle of entities that regrow over time, including regen timers, fertility states, and loot dropping behavior.

Piratespawner

Manages the spawning, behavior, and persistence of pirate raids and associated assets (boats, captains, crew, loot stash) in the game world.

Shedder

Manages periodic or burst shedding of items from an entity at a specified height.

Skeleton Dapper

Defines a static map layout containing decorative skeleton and clothing loot items for use in DST world generation.

Skeleton Hunter

A static map layout defining spawn locations and placement of loot items and a skeleton hunter NPC in the game world.

Skeleton Night Hunter

A static layout configuration for the Skeleton Night Hunter event, defining the placement of loot items and character references in a 12x12 tile area.

Skeleton Rain Coat

A static map layout defining the placement of loot and environmental objects in the Skeleton Rain Coat area of the Caves.

Skeleton Winter Easy

Defines a static pregenerated dungeon layout containing loot and skeletal remains for the winter season in DST's world generation system.

Skeleton Winter Medium

A Tiled map layout definition for a winter-themed skeleton structure containing lootable items.

Trap

Manages trap logic including setting, baiting, springing, harvesting, and loot generation for traps in the game.

Worldmeteorshower

Controls meteor loot generation logic, including conditional replacement of moon rocks with moon rock shells based on accumulated odds.

Yotc Raceprizemanager

Manages prize distribution for carrat races, tracking race data and awarding loot based on race completion.