Follower
Manages an entity's relationship to a leader, including loyalty mechanics, teleportation on separation, and handling player reconnection or respawning.
Manages an entity's relationship to a leader, including loyalty mechanics, teleportation on separation, and handling player reconnection or respawning.
Controls the AI behavior of Rocky, a boss character that manages combat, shield usage, loyalty retention under stress, and goal-driven actions like eating and wandering.