Amulet
Manages amulet-specific behaviors when equipped or unequipped, including healing, freezing, sanity effects, building discounts, pickup ability, and light emission, depending on the amulet color variant.
Manages amulet-specific behaviors when equipped or unequipped, including healing, freezing, sanity effects, building discounts, pickup ability, and light emission, depending on the amulet color variant.
Defines book prefabs and their associated magical spell effects for the Wickerbottom character, including growth spells, weather manipulation, and entity summoning.
Manages the usage lifecycle of magical tools by tracking user context and invoking custom callbacks when tools are started or stopped being used.
A portable magical lantern that provides light, boosts wearer movement speed, and consumes magic fuel over time while active.
Triggers incremental growth stages on an entity using repeated automatic calls to Growable:DoGrowth until a target stage is reached.
Manages spell cooldowns for spellbook-equipped entities by tracking active cooldown instances and providing query and manipulation methods.
Implements magical staff prefabs with colour-specific abilities, including fire/lighting, ice/freezing, teleportation, blinking, deconstruction, and light creation.
Creates animated projectile prefabs for ice and fire magical attacks, handling hit behavior with specialized effects and cleanup.
Modifies the rate of sanity change when used as a staff-like item to cast abilities.
A magical trident that enables远程 wave-spawned explosions on water and interacts with fish, plants, and structures in the ocean.
A magical rain-protection item that deploys a dome to block rain and acid rain while consuming magic fuel, with unique behavior when damaged.
A reusable prefab factory that creates customizable farmable weeds with growth stages, soil interaction, and magical growth mechanics.