Cave Exit
Manages the visual and logical state of the cave exit portal, synchronizing its animation and status with world migration events.
Manages the visual and logical state of the cave exit portal, synchronizing its animation and status with world migration events.
Displays a waiting popup during server connection and handles user cancellation of the join request.
Manages the behavior, combat, and lifecycle of deer entities, including antler growth, migration, and gemmed variants that cast spells.
Manages population groups of migratory creatures (e.g., Crystal-Crested Buzzards) by tracking their location in world nodes, migration paths, and group membership.
Provides a lightweight mechanism for an inventory item to store and retrieve one or more associated migration-capable pets via a callback function.
Provides a mechanism to override positioning logic for migration pets spawned by the player spawner system.
Provides a utility function to upgrade legacy mod level data from version 1 to version 2 format for compatibility with newer DST engine expectations.
Controls the circling behavior of a mutated buzzard around a target entity, managing movement, migration, and interactions like flare detonations and corpse landings.
Manages mutated buzzard gestalt populations, tracks circling shadows for players, and controls spawning/dropping behavior in response to rift states, megaflares, and deaths.
Controls the big ocean whirlpool portal that transports entities to the Caves, manages visual layers, sound, wave blocking, and looting behavior.
AI brain governing penguin behavior including egg laying, retrieval, foraging, fleeing from predators, and group migration.
Manages player spawning logic, including position selection, spawn protection, and migration handling in the master simulation.
Provides utilities to upgrade savefile data structures across game versions, including world generation presets, shard index metadata, and worldgen overrides.
Manages inter- and intra-world teleportation of entities, including followers and items, with support for migration, camera transitions, and walkable offset alignment.
Manages portal-based world migration logic, including status validation, item migration rules, and event triggering for players and items.