Crabking Claw
Handles the crab king's claw entity as a combat-capable, ocean-bound minion with autonomous behavior and shadow linkage.
Handles the crab king's claw entity as a combat-capable, ocean-bound minion with autonomous behavior and shadow linkage.
A temporary hostile minion spawned by the Volcano that chases and attacks targets selected by its mother entity, with a fixed lifespan and fire immunity.
Acts as a hostile, spellcasting entity that spawns minions and consumes bait to lure and attack players and creatures.
Spawns and manages groups of minion entities around a central spawner entity, tracking their positions, lifecycle, and synchronization across network sessions.
A consumable item that casts a wurt lunar spell, applying debuffs and triggering cheer events on nearby lunar minion followers.
Provides prefabricated spawn logic and component setup for Maxwell's shadow minions and related FX in DST.
Controls AI behavior for Shadow Waxwell minions (e.g., shadowworker, shadowprotector, shadowduelist) by managing priority-based behavior trees focused on following, dancing, avoiding danger, performing work, and combat.
Defines the asset and initialization logic for Webber's spider minion prefabs in DST, including physics, animation, sound, and network properties.