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11 docs tagged with "modding"

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Componentactions

This component defines the core action system for Don't Starve Together, implementing component-based action handlers that determine valid player interactions with entities and world positions across INVENTORY, POINT, and EQUIPPED contexts, while providing modding support through action registration, collection, and validation methods.

Customize

Central registry and API for world generation and world settings customization options used by the sandbox menu and world configuration systems.

Modcompatability

Provides a utility function to upgrade legacy mod level data from version 1 to version 2 format for compatibility with newer DST engine expectations.

Modconfigurationscreen

Manages the UI for configuring mod settings, displaying, editing, and persisting mod configuration options.

Modfilterbar

Manages a filter bar UI for the Mod tab, allowing users to filter mods by type (workshop/local/all), status (enabled/disabled), and search term.

Modindex

Manages mod loading, state, dependencies, configuration, and compatibility for Don't Starve Together.

Mods

Manages the lifecycle of mods, including loading, registering prefabs, version checking, and frontend integration.

Modsscreen

Manages the mod configuration screen, handling UI layout, mod tab interaction, input controls, and apply/cancel actions for mod management in DST.

Modutil

Provides utility functions and API hooks for mod configuration, world generation, and runtime initialization in Don't Starve Together.

Startlocations

Manages world start location configurations for the sandbox menu, supporting both built-in and mod-defined start locations.

Worldgen Main

Entry point for world generation, responsible for initializing the world generation pipeline, handling mod data, and producing saveable world data structures.