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11 docs tagged with "moisture"

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Bullkelp Beached

A grounded bull kelp prefab that transforms into a wet kelp plant and a bullkelp root upon pickup, preserving moisture state.

Desiccant

Manages the drying behavior and wetness state of desiccant items, interacting with the InventoryItemMoisture and MoistureAbsorberSource components to regulate item drying when attached to entities.

Farmsoildrinker

Tracks and calculates the time a soil entity spends in wet and dry states for farming-related moisture logic.

Inventoryitem

Manages item ownership, inventory state, moisture, and physics for entities that can be picked up and carried.

InventoryItemMoisture

Manages moisture and wetness state for inventory items, synchronizing with owner or world conditions.

Moistureabsorbersource

Provides a source of drying capability for entities equipped with moisture absorption items.

Moistureabsorberuser

Manages active moisture-absorbing items equipped or held by an entity and computes their combined drying effect.

Moistureimmunity

Grants temporary immunity to moisture accumulation by forcing an entity's moisture level to remain dry via external sources.

Moisturemeter

Manages the visual HUD widget displaying a player's current moisture level and change rate in Don't Starve Together.

Waterproofer

Prevents an entity's inventory item from accumulating moisture and adds the `waterproofer` tag.

Wx78

Defines the WX-78 player character prefab using MakePlayerCharacter wrapper, including charge regeneration, moisture tracking, upgrade module management, lightning strike handling, death consequences, and initialization functions.