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12 docs tagged with "monster"

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Beequeen

Defines the Beequeen boss prefab with combat, phase transitions, honey trail mechanics, and bee guard command systems.

Birchnutdrake

Prefab definition for the Birchnutdrake mob, a combat-capable monster withAI, looting, and fire-related mechanics.

Deciduoustreeupdater

Manages the transformation of a deciduous tree into a hostile monster state, controlling drake spawning, root attacks, and state transitions.

Fused Shadeling Bomb

A hostile monster prefab that chases targets, grows in size over time, and detonates to deal area-of-effect damage while spawning secondary quick-fuse bombs.

Koalefantbrain

Implements the AI behavior tree for the koalefant, managing movement, targeting, fleeing, and salt-lick anchoring.

Lavaarena Snapper

A hostile enemy prefab used in the Lava Arena event that supports being fossilized and integrates with the Lava Arena mob tracker system.

Monsterwarningsounds

Generates and spawns client-side warning sound effects for major monsters (e.g., Deerclops, Bearger, Krampus) at varying distances based on their attack proximity.

Otter

A hostile ocean-dwelling monster that steals items, shares combat targets with nearby allies, and drops loot upon death.

Shadowthrall Parasite

Spawns a flying hostile monster entity that grants parasite-related abilities upon death, including mask-equipped revival and health restoration for the host.

Sharkboi Water

Defines the 'sharkboi_water' prefab — a large, ocean-dwelling monster entity with swimming capabilities, named identity, and water-specific locomotion.

Slurper

Equippable monster hat that attaches to characters, drains their hunger or health, and emits a pulsing light; it also acts as a hostile, autonomous creature when unequipped.

Werepigbrain

Manages AI behavior for Werepigs, including panic responses, food-seeking when safe, combat aggression, and wandering with home-based navigation.