Beef Bell
Defines the Beef Bell prefab that bonds players to beefalo for riding and control, with a shadow variant that can revive dead beefalo.
Defines the Beef Bell prefab that bonds players to beefalo for riding and control, with a shadow variant that can revive dead beefalo.
Displays a visual overlay indicating when the player's mount is hurt, with smooth opacity transitions and a pulse effect.
Manages the behavior and state of a mounted cannon used on boats, including aiming, loading, firing, and interaction with operators and reticules.
Manages a player entity mounting and dismounting rideable creatures (such as beefalo), handling animations, physics, damage redirection, and serialization.
Manages networked state and replicated data for a rider entity, synchronizing mount, saddle, and riding status between server and client.
Provides mount-related stats and behaviors for saddle items, including damage/speed bonuses, finite durability, and optional special effects like planar resistance or visual overlays.
Defines the Walter player character prefab using MakePlayerCharacter, including mounted command wheel setup, Woby companion management, sprint trail effects, campfire storytelling, and multiple helper prefabs for courier markers and story proxies.
Manages the behavior, transformation, mounting, and skill-based mechanics of Woby, the large companion pet in DST.