Anchor
Manages the raising and lowering state of an anchor attached to a boat, handling drag physics, animation timing, and multiplayer coordination via sailor tasks.
Manages the raising and lowering state of an anchor attached to a boat, handling drag physics, animation timing, and multiplayer coordination via sailor tasks.
Manages group coordination, buff application, and announcement logic for winter feast events when multiple players and tables interact.
Manages fishing lure behavior and fish attraction mechanics in the ocean, including charm calculation, interest tracking, and reel-based modifiers.
Spawns shadow hands for players during nighttime when they meet specific conditions, including sanity thresholds, proximity to fire or repairable boats, and vault room restrictions.
Tracks and synchronizes the presence of merm king artifacts (king, trident, crown, pauldron) across shards in multiplayer.
Tracks and synchronizes the total number of players and ghosts across the local shard and secondary shards in a dedicated server environment.
Manages sleep state and associated gameplay effects for entities interacting with a sleeping bag (e.g., healing, hunger loss, sanity restoration).
Manages the state and consumption logic for the Winters Eve Feast Table, tracking which entities are feasting and handling food usage.
Manages the lobby state and countdown sequence before players spawn into a world, including tracking player readiness and handling analytics during match startup.
Tracks player activity, equipment usage, crafting, and session metrics for analytics reporting in multiplayer games.