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9 docs tagged with "mutation"

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Corpses

Manages the lifecycle, mutation, looting, and decay of creature corpses, including handling lunar rift mutations and gestalt possession.

Corpses Defs

Defines configuration templates for corpse prefabs, specifying visual, physical, and gameplay properties for creature deaths including burn behavior, sanity effects, and mutation mappings.

Penguin

An animal entity with combat, herding, and team-based behavior that spawns from the Penguin Spawner and interacts with hunger, inventory, and moon mutation systems.

Sgbird

Manages the full state machine for bird entities, handling movement, idle behavior, flight states, combat hits, death, and lunar mutation transitions.

Sglunarthrall Plant Gestalt

Manages state transitions for the Lunarthrall Plant Gestalt entity during idle, spawning, and infestation behaviors.

Sgspider

Manages the state machine behavior for spider-type entities, handling movement, combat, mutations, and special attack types.

Sgspider Water

Manages the state machine for the Water Spider, handling swimming, walking, attacking, eating, and mutation transitions in both water and land environments.

Spider Mutators

Generates prefabs for spider mutator items, each representing a specific spider subtype and enabling mutation of spider entities when consumed.

Spidermutator

Handles the conversion of one spider type into another, typically used when a spider consumes a mutator item.