Corpses
Manages the lifecycle, mutation, looting, and decay of creature corpses, including handling lunar rift mutations and gestalt possession.
Manages the lifecycle, mutation, looting, and decay of creature corpses, including handling lunar rift mutations and gestalt possession.
Defines configuration templates for corpse prefabs, specifying visual, physical, and gameplay properties for creature deaths including burn behavior, sanity effects, and mutation mappings.
An animal entity with combat, herding, and team-based behavior that spawns from the Penguin Spawner and interacts with hunger, inventory, and moon mutation systems.
Manages the full state machine for bird entities, handling movement, idle behavior, flight states, combat hits, death, and lunar mutation transitions.
Manages state transitions for the Lunarthrall Plant Gestalt entity during idle, spawning, and infestation behaviors.
Manages the state machine behavior for spider-type entities, handling movement, combat, mutations, and special attack types.
Manages the state machine for the Water Spider, handling swimming, walking, attacking, eating, and mutation transitions in both water and land environments.
Generates prefabs for spider mutator items, each representing a specific spider subtype and enabling mutation of spider entities when consumed.
Handles the conversion of one spider type into another, typically used when a spider consumes a mutator item.