Maxwelltalker
Manages scripted dialogue and cutscenes for Maxwell, handling speech synchronization, input skipping, player control disable/enable, and camera control during narrative events.
Manages scripted dialogue and cutscenes for Maxwell, handling speech synchronization, input skipping, player control disable/enable, and camera control during narrative events.
Manages narrative storytelling and monologue performance for interactive stage actors in the game world.
Generates and connects map regions, tasks, and narrative-driven room layouts using lock-and-key progression, node graphs, and setpieces for world generation in DST.
Manages scripted narrative sequences for entities, controlling story activation, line delivery, and lifecycle callbacks.
Adds the 'storytellingprop' tag to an entity to indicate it is a decorative narrative object in the world.
Contains hardcoded narrative dialogue strings for theatrical cutscenes and soliloquies in DST’s seasonal events.