Attunable
Manages persistent links between entities and players, enabling attunement mechanics for items like resurrection effigies.
Manages persistent links between entities and players, enabling attunement mechanics for items like resurrection effigies.
Provides shared constants, data encoding utilities, and light animation management for the Balatro minigame system.
Provides utility functions and prefab factories for boat race events, including deploy helper visuals, throwable deploy kits, and placement validation logic.
Manages item equipping behavior, including slot assignment, unequip prevention, movement speed modifiers, dapperness, moisture, and equip/unequip callbacks for entities in DST.
A client-side FX prefab that visually represents a spinning fan wheel attached to an item, synchronized with networked spinning state and cleaned up via stategraph transitions.
Manages an entity's relationship to a leader, including loyalty mechanics, teleportation on separation, and handling player reconnection or respawning.
Manages the receiver side of gift items, tracking gift count and coordinating with gift machines.
Manages moisture level and wet state for inventory items, synchronizing them with environmental conditions, owner state, or external control.
Renders the main menu's message-of-the-day panel, displaying announcements, update notes, and image-rich content with support for multiple panes, navigation bullets, and URL links.
Manages the UI and logic for the mod management screen, including mod listing, filtering, enabling/disabling, dependency handling, and workshop updates.
Enables moon altars to detect and link with nearby altars of compatible types to form a valid triangle for cosmic events.
This component defines comprehensive RPC handler tables for server, client, and shard contexts, including input validation helpers, queue processing logic, and utilities for managing mod-specific RPC registration and transmission states.
Manages visibility and rendering state of nutrient-related visual effects based on the player's nutrient vision toggle.
Creates a one-frame local sound effect for pirate-related warnings, positioned near the player and anchored to their current platform when applicable.
Provides shared logic for player lifecycle management including death, resurrection, locomotion, actions, mini-map visibility, and commander/leader behaviors.
Manages the pool of available playing card IDs and handles the creation and lifecycle of playing card prefabs and decks.
Manages the salt-licking behavior for entities, including detecting nearby saltlicks, applying timed salted states, and consuming uses from the saltlick.
Manages the server creation and configuration UI, including save slot selection, tab navigation, game mode/world settings input, mod management, and server launch.
Manages the server browsing UI, including filtering, sorting, listing, and joining of online and LAN servers with dynamic filter management and server metadata display.
Helper component for managing and querying the Sharkboi arena’s spatial boundaries in the game world.
Manages camera focus behavior for a player entity when spectating from a corpse, smoothly adjusting the camera range toward the nearest living player.
Periodically notifies nearby players when they enter a zone affected by uneven ground, triggering related gameplay effects.
Generates 9 distinct seasonal food prefabs for the Winters Feast event, each with configurable nutrition, sanity, temperature, and visual floater properties.
Implements the Wurt character's unique gameplay mechanics including pathfinding support, wetness-based skill interactions, and Merm King upgrades via debuff-based planar buffs for followers.