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7 docs tagged with "npc"

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Pigguardbrain

Controls the AI behavior of pig guard NPCs, managing combat, navigation, and environmental interactions via a behavior tree.

Pollyrogerbrain

AI brain controlling Polly Rogers and Salt Dogs, handling leader following, ocean-based wandering, salt management, and panic responses.

Primematebrain

Controls the AI behavior of the Prime Mate character, managing tasks such as boat movement, repairing leaks, combat, abandonment, and wandering while aboard a platform.

Stagehandbrain

Implements AI behavior for the Stagehand entity, prioritizing panic responses at night while seeking nearby light sources.

Tallbirdbrain

Controls the AI behavior of the Tallbird, implementing tasks such as nest defense, egg laying, homing, and threat response using a behavior tree.

Wagstaff Npcbrain

Controls the behavior tree and state machine of the Wagstaff NPC, managing quest progression, clue-following, arena interactions, and dialogue triggers across different game contexts.

WinonaCatapultbrain

Implements the decision-making logic for Winona's catapult NPC, using a behavior tree to execute a single standby-and-attack sequence.