Pigguardbrain
Controls the AI behavior of pig guard NPCs, managing combat, navigation, and environmental interactions via a behavior tree.
Controls the AI behavior of pig guard NPCs, managing combat, navigation, and environmental interactions via a behavior tree.
AI brain controlling Polly Rogers and Salt Dogs, handling leader following, ocean-based wandering, salt management, and panic responses.
Controls the AI behavior of the Prime Mate character, managing tasks such as boat movement, repairing leaks, combat, abandonment, and wandering while aboard a platform.
Implements AI behavior for the Stagehand entity, prioritizing panic responses at night while seeking nearby light sources.
Controls the AI behavior of the Tallbird, implementing tasks such as nest defense, egg laying, homing, and threat response using a behavior tree.
Controls the behavior tree and state machine of the Wagstaff NPC, managing quest progression, clue-following, arena interactions, and dialogue triggers across different game contexts.
Implements the decision-making logic for Winona's catapult NPC, using a behavior tree to execute a single standby-and-attack sequence.