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7 docs tagged with "ocean"

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Ocean Gen

Provides procedural generation functions for ocean tile placement, terrain smoothing, set piece placement, and entity population within ocean world regions.

Ocean Gen Config

Contains configuration parameters for procedural ocean tile generation, including depth thresholds, noise settings, and elevation mapping for ocean terrain blending.

Ocean Retrofit Island

A map-generation utility module that inserts ocean-based setpieces (moon islands, hermit islands, crab kings, waterlog biomes, monkey islands) into an existing world by validating terrain constraints and adding topology nodes.

Oceanfishbrain

Controls the AI behavior of ocean-dwelling fish entities, including feeding, fishing hook interactions, fleeing, and wandering.

Waterlog Worldgen

Generates waterlog terrain features and marker entities in ocean regions during world generation.

Wobsterbrain

AI controller for the Wobster entity that manages its behavior while fishing, including struggling when hooked, returning home during the day, and interacting with fishing lures.

Wobsterlandbrain

Controls the AI behavior of a land-dwelling mob that attempts to escape into the ocean when threatened, using hop and wander logic.