Controllervotescreen
Manages the controller-specific UI overlay for the vote dialog, handling input focus and integration with HUD scaling and dialog lifecycle events.
Manages the controller-specific UI overlay for the vote dialog, handling input focus and integration with HUD scaling and dialog lifecycle events.
Manages the visibility and overlay image of a dried salt icon on an inventory item in DST's UI and world representation.
Renders a standardized popup UI overlay showing match-ending title and body text in the Redux UI framework.
Renders a text label that follows a target entity on screen, typically used for dynamic UI elements like floating text or status indicators.
Manages the visual rendering of goggle overlays when the player enters or exits goggle vision mode.
Renders a visual hunger status indicator with directional animation (increasing, decreasing, or neutral) based on the owner's hunger state.
Manages the visual overlay animation for mind control status on the HUD.
Creates a screen-space visual overlay using the 'moonstorm_over' animation bank to depict dust effects during a moonstorm event.
Manages the visual and audio overlay effects during a moonstorm, including screen fading, brightness adjustments, dynamic lighting, and shader-based dust animation.
Manages the visual and audio overlay shown when the Night Vision Fruit effect is active on the player.
Displays a visual overlay on screen when the player has nutrient vision active.
Renders an overlay animation when the player has Scrap Monocle vision active.
Renders a background overlay animation used in the Wagpunk UI.