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13 docs tagged with "overlay"

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Controllervotescreen

Manages the controller-specific UI overlay for the vote dialog, handling input focus and integration with HUD scaling and dialog lifecycle events.

Driedsalticon

Manages the visibility and overlay image of a dried salt icon on an inventory item in DST's UI and world representation.

Endofmatchpopup

Renders a standardized popup UI overlay showing match-ending title and body text in the Redux UI framework.

Followtext

Renders a text label that follows a target entity on screen, typically used for dynamic UI elements like floating text or status indicators.

Gogglesover

Manages the visual rendering of goggle overlays when the player enters or exits goggle vision mode.

Hungerbadge

Renders a visual hunger status indicator with directional animation (increasing, decreasing, or neutral) based on the owner's hunger state.

Mindcontrolover

Manages the visual overlay animation for mind control status on the HUD.

Moonstormdustover

Creates a screen-space visual overlay using the 'moonstorm_over' animation bank to depict dust effects during a moonstorm event.

Moonstormover

Manages the visual and audio overlay effects during a moonstorm, including screen fading, brightness adjustments, dynamic lighting, and shader-based dust animation.

Nightvisionfruitover

Manages the visual and audio overlay shown when the Night Vision Fruit effect is active on the player.

Nutrientsover

Displays a visual overlay on screen when the player has nutrient vision active.

Scrapmonocleover

Renders an overlay animation when the player has Scrap Monocle vision active.