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11 docs tagged with "panic"

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Avoidelectricfence

A behavior node that forces an entity to flee away from an active electric fence when it detects proximity or shock events.

Braincommon

Provides shared AI behavior utilities for followers and non-player entities, including panic triggers, saltlick navigation, and leader-assisted actions.

Chesterbrain

Controls the AI behavior of Chester, the treasure-hunting monster, managing navigation, panic responses, and interaction with its leader entity.

Glommerbrain

Controls the AI behavior for Glommer, an entity that follows its leader while avoiding danger and wandering within proximity limits.

Grassgekkobrain

Implements AI behavior for the grassgekko entity, coordinating panic responses, fleeing, and wandering.

Pigelitebrain

AI brain controlling Pig Elite behavior during minigames, including gold diving, prop pickup, panic responses, and post-match posing.

Pigelitefighterbrain

AI brain that governs Pig King's elite fighter behavior, handling combat, leader following, panic states, and despawn logic via a behavior tree.

Pollyrogerbrain

AI brain controlling Polly Rogers and Salt Dogs, handling leader following, ocean-based wandering, salt management, and panic responses.

Rabbitbrain

Controls the AI behavior of rabbit-like entities, managing panic responses to predators, home seeking, foraging for edible bait, and wandering.

Stagehandbrain

Implements AI behavior for the Stagehand entity, prioritizing panic responses at night while seeking nearby light sources.

Wormwood Lightflierbrain

Controls the behavior tree logic for the Wormwood Lightflier entity, primarily managing panic responses and walk speed adjustments via the locomotor component.