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7 docs tagged with "panic"

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Pigelitebrain

AI brain controlling Pig Elite behavior during minigames, including gold diving, prop pickup, panic responses, and post-match posing.

Pigelitefighterbrain

AI brain that governs Pig King's elite fighter behavior, handling combat, leader following, panic states, and despawn logic via a behavior tree.

Pollyrogerbrain

AI brain controlling Polly Rogers and Salt Dogs, handling leader following, ocean-based wandering, salt management, and panic responses.

Rabbitbrain

Controls the AI behavior of rabbit-like entities, managing panic responses to predators, home seeking, foraging for edible bait, and wandering.

Slurperbrain

Provides AI behavior for the Slurper character by managing behavior tree execution, including panic responses, combat, and homing to a known location.

Stagehandbrain

Implements AI behavior for the Stagehand entity, prioritizing panic responses at night while seeking nearby light sources.

Wormwood Lightflierbrain

Controls the behavior tree logic for the Wormwood Lightflier entity, primarily managing panic responses and walk speed adjustments via the locomotor component.