Acidraindrop
Creates and manages non-networked smoke particle effects for acid rain impacts in the game world.
Creates and manages non-networked smoke particle effects for acid rain impacts in the game world.
Creates and manages a local-only confetti particle effect used for visual feedback, typically during harlequin cane-related animations.
Creates a visual particle effect simulating falling rose petals, used as a temporary aesthetic FX entity in the game world.
A particle effect prefab that emits sparkling visual particles along the movement path of an entity, such as a walking or flying character.
Creates a non-persistent visual effect entity used to display sparkle particles for carnival-themed bushes.
Manages particle emission for an entity by scheduling and dispatching particles over time using a custom update loop.
A client-side particle effect prefab that emits a rotating, fading white breath-like visual.
Creates and manages visual particle effects (glowing embers) for the Gothic Lantern item when held or placed on the ground.
Generates and manages visual particle effects for a lighter-style fire, using custom colour and scale envelopes for dynamic appearance.
Creates a glass-effect visual fire particle system with distinct ember emissions that scale with movement speed.
Creates and manages visual particle effects (smoke and embers) for the lighter fire heart item in DST.
Creates a visual particle effect simulating a flickering lighter flame using VFX effects and envelope-controlled colour/scale animation.
Creates a ragged-style fire visual effect using custom particle envelopes and emitters, deployed via the `MakeLighterFire` framework.
Renders a short-lived smoke particle effect used for lunar goop cloud interactions.
Creates a short-lived visual effect (smoke particles) for the lunar rift crystal spawn event.
Manages client-side visual particle effects (smoke and embers) for miasma clouds, including dynamic attachment/detachment based on camera distance and orientation.
Generates and manages a particle-based visual effect simulating floating pollen clouds, typically used in warm or wildfire-affected environments.
Provides a specialized visual effect component for a Barber Fire prefab, rendering distinct smoke, fire, and ember particles with custom envelopes and emitter configurations.
Creates and manages a rag-doll-style torch fire effect with smoke, flame, and ember particle systems.