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19 docs tagged with "particle"

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Acidraindrop

Creates and manages non-networked smoke particle effects for acid rain impacts in the game world.

Cane Harlequin Fx

Creates and manages a local-only confetti particle effect used for visual feedback, typically during harlequin cane-related animations.

Cane Rose Fx

Creates a visual particle effect simulating falling rose petals, used as a temporary aesthetic FX entity in the game world.

Cane Victorian Fx

A particle effect prefab that emits sparkling visual particles along the movement path of an entity, such as a walking or flying character.

Carnival Sparkle Bush

Creates a non-persistent visual effect entity used to display sparkle particles for carnival-themed bushes.

Emitter

Manages particle emission for an entity by scheduling and dispatching particles over time using a custom update loop.

Frostbreath

A client-side particle effect prefab that emits a rotating, fading white breath-like visual.

Lantern Gothic Fx

Creates and manages visual particle effects (glowing embers) for the Gothic Lantern item when held or placed on the ground.

Lighterfire

Generates and manages visual particle effects for a lighter-style fire, using custom colour and scale envelopes for dynamic appearance.

Lighterfire Glass

Creates a glass-effect visual fire particle system with distinct ember emissions that scale with movement speed.

Lighterfire Heart

Creates and manages visual particle effects (smoke and embers) for the lighter fire heart item in DST.

Lighterfire Old

Creates a visual particle effect simulating a flickering lighter flame using VFX effects and envelope-controlled colour/scale animation.

Lighterfire Ragged

Creates a ragged-style fire visual effect using custom particle envelopes and emitters, deployed via the `MakeLighterFire` framework.

Lunar Goop Cloud Fx

Renders a short-lived smoke particle effect used for lunar goop cloud interactions.

Miasma Cloud Fx

Manages client-side visual particle effects (smoke and embers) for miasma clouds, including dynamic attachment/detachment based on camera distance and orientation.

Pollen

Generates and manages a particle-based visual effect simulating floating pollen clouds, typically used in warm or wildfire-affected environments.

Torchfire Barber

Provides a specialized visual effect component for a Barber Fire prefab, rendering distinct smoke, fire, and ember particles with custom envelopes and emitter configurations.

Torchfire Rag

Creates and manages a rag-doll-style torch fire effect with smoke, flame, and ember particle systems.